Systematic review of the effectiveness of innovative, gamified interventions for cognitive training in paediatric acquired brain injury.
Featured on Physle Daily · Friday, 17 July 2026
Researchers in the Netherlands searched for studies testing whether game-like technology could help children and young people recover thinking skills after brain injury. They found seven small studies involving 182 participants total, mostly using computer-based training programs. Both the computer-based training and virtual reality approaches showed some benefit for attention and executive function, which is the ability to plan, make decisions, and manage tasks.
However, the evidence was patchy and the studies were quite different from one another, so the researchers were careful not to make bold claims. The main message is that these tools show promise, but we need better-designed research before we can confidently say how well they work or who benefits most.
If you or your child has had a brain injury and struggled with concentration, memory, or planning, you may have heard about computer games or virtual reality programs designed to help rebuild these abilities. A recent review looked at all the research done so far on these approaches and found that some improvement in attention and thinking skills was reported in several small studies.
The catch is that there are not many studies yet, and they varied quite a bit in how they were run and who took part. That means the evidence is still early, and we do not yet know how well these tools work for different people or how much the improvements stick around in real life.
More research is happening, and scientists are asking better questions about whether benefits transfer to everyday situations like school or home.
This is a summary of research, not medical advice. Talk to your own healthcare provider about anything affecting your care.
This systematic review identified seven trials of gamified cognitive interventions in paediatric ABI, yielding a small but heterogeneous evidence base. Six studies examined computer-based cognitive retraining and found inconsistent improvements across cognitive domains, although attention and executive function showed more consistent gains both at the level of function and in real-world settings (home and school).
One virtual reality study also reported improvements in attention and executive function, though generalization data were not available. The review highlights that current evidence remains cautious due to small sample sizes, methodological variation, and limited follow-up on whether gains translate beyond the training context.
The authors note a particular gap in understanding inter-individual differences, which matters clinically because not all patients respond equally to the same intervention. Future work needs tighter design, clearer outcome mapping to functional activities, and explicit examination of which patient characteristics predict response.
Seven studies totalling 182 participants were included, comprising six computer-based cognitive retraining studies and one virtual reality study.
Computer-based training and virtual reality both showed improvements in attention and executive function, but evidence across other cognitive domains was inconsistent.
Improvements in attention and executive function generalised to home and school settings following computer-based training, though the small number of heterogeneous studies limits the strength of this conclusion.
Source
Neuropsychological rehabilitation
van de Wouw CL, Visser M, Gorter JW et al. · 2024
doi: 10.1080/09602011.2023.2174561