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Paediatric Physio Randomised controlled trial

Effects of Virtual Reality Versus Whole-Body Vibration on Muscle Strength and Balance in Children with Duchenne Muscular Dystrophy: a Randomized Controlled Trial.

Duchenne muscular dystrophy causes progressive muscle weakness, and physiotherapists often look for ways to make strength and balance training more engaging for children who tire easily. This trial compared two add-ons to a standard 12-week physical therapy program in ambulatory boys aged 6 to 10: ten minutes of Nintendo Wii Fit-based virtual reality versus ten minutes of whole-body vibration. At 12 weeks, the virtual reality group showed significantly greater improvements in quadriceps strength and in several balance measures compared with the whole-body vibration group. No adverse events were reported in either group.

The finding is interesting because it suggests the two add-ons are not equivalent, though the trial was small, involved only ambulatory boys with relatively mild disease stages, and did not report functional outcomes like walking or longer-term follow-up, so how these strength and balance changes translate into daily function remains unknown.

If your child has Duchenne muscular dystrophy, you may wonder which extra exercises alongside standard physical therapy could help most with muscle strength and balance. This study looked at two options added to a regular 12-week therapy program for ambulatory boys aged 6 to 10: a video-game-style balance exercise called virtual reality, and a vibrating platform called whole-body vibration. Both groups did the same base therapy, but one group also used ten minutes of virtual reality and the other ten minutes of vibration therapy.

By the end of 12 weeks, the children who did virtual reality showed greater improvements in leg muscle strength and balance than those who did vibration therapy. No harmful effects were reported in either group. This was a small study of 50 boys, and it did not report whether these improvements led to better walking or daily function, or whether benefits lasted beyond 12 weeks.

So while the results are promising for strength and balance specifically, they don't yet tell us about broader everyday impact.

This is a summary of research, not medical advice. Talk to your own healthcare provider about anything affecting your care.

This trial addresses a practical question for clinicians managing ambulatory children with Duchenne muscular dystrophy: when adding a motivating secondary modality to standard strengthening and stretching, does semi-immersive virtual reality or whole-body vibration offer more benefit for quadriceps strength and dynamic balance. Both groups received the same base physical therapy program (warm-up, stretching, isometric contractions) three times weekly for 12 weeks, with the virtual reality or vibration component added as a ten-minute adjunct. At 12 weeks, the virtual reality group showed significantly greater improvements than the vibration group in right and left quadriceps strength and in overall, anterior-posterior, and medial-lateral stability indices measured on a balance platform, with a significant group-by-time interaction reported across the mixed MANOVA model.

This informs the choice between these two specific adjuncts in this patient population, though the comparison is restricted to strength and balance indices rather than functional mobility, gait, or participation outcomes, which the abstract does not report. The trial is relatively small (25 per group), limited to boys aged 6 to 10 at earlier ambulatory disease stages, and follow-up extended only to 12 weeks, so durability of effect and applicability to more advanced disease or different age groups are not established. No adverse events were reported, but the abstract gives no further detail on safety monitoring methods.

1

In this randomised trial of 50 ambulatory boys with Duchenne muscular dystrophy, adding virtual reality to standard physical therapy produced significantly greater gains in quadriceps strength at 12 weeks than adding whole-body vibration.

2

The virtual reality group also showed significantly greater improvements in balance measures, including overall, anterior-posterior, and medial-lateral stability indices, than the whole-body vibration group.

3

This is a single, relatively small trial with 25 participants per group, and the abstract does not report functional outcomes or longer-term follow-up, so broader conclusions remain limited.

Source

NeuroRehabilitation

Ali MS, Usama M · 2026

doi: 10.1177/10538135261473293

Read paper →
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A note on accuracy

Summaries are AI-generated from each paper's abstract and are for learning, not clinical decision-making. They may miss nuance or occasionally misstate details from the source, so always read the original paper before applying findings in practice. Nothing on this site is medical advice.